Kofi looks out across a golden dawn valley towards the coast

THE GOLD COAST · 1750

TRIBAL
INSTINCTAFRICA

Survive the wild.
Build a life. Find your place.

An independent survival adventure rooted in Akan life. Explore as Kofi, make a home, and find your place.

Explore the world

A world taking shape. A story worth following.

There’s a world waiting IN DEVELOPMENT · REAL GAME CAPTURE
EXPLORE✦CRAFT✦SURVIVE✦BUILD✦BELONG

THIS IS KOFI’S JOURNEY

Survival is only
the beginning.

Called home after his uncle’s death, Kofi returns to a land of forests, rivers and communities. The next meal. A fire before nightfall. A shelter made by hand.

Beyond the daily struggle is a story of inheritance, responsibility and belonging. A place to build a life, and people to share it with.

Survive. Build. Belong.

STRAIGHT FROM THE GAME

Small moments.
Big adventure.

Come closer. Choose a chapter.
See the game from Kofi’s point of view.

REAL DEVELOPMENT FOOTAGE01 / 04

SURVIVE

From spark to flame

A little patience. An ember you earn. A fire to gather around. Watch one of the small moments that brings Kofi’s world to life.

00:3327 Oct 2026
Recorded game audio

Captured in development. A glimpse of the journey ahead.

Explore every video update

A LAND WITH ITS OWN RHYTHM

Follow your instinct.

From the forest canopy to the water’s edge. Choose a place to explore.

The rainforest pathway
01 / Rainforest

Follow the forest path.

Beneath a dense canopy, every turn feels like a discovery. Walk the paths, gather what you need and find your way home.

DEVELOPMENT GAMEPLAY

THE THINGS THAT MAKE A LIFE

Look closer

STORY, QUESTS & THINGS TO DO

Make this land
your story.

You are Kofi. Your late uncle left you a piece of land called Baobab Point. Prove you are his heir, make a home with your own hands, and find your place among the people of the village.

Download the full guide (PDF · 10 pages)
30+ quests playable47 first-hour steps37 islands planned

Build guide · Statuses reflect this dated guide. The game is in development and features may change.

48%In the game now

64 of 132 entries

52%Coming

68 of 132 entries

61%Mainland only

64 of 105 entries in the game, leaving out the islands

Each listed entry counts once, from a whole story chapter to a small delivery. These percentages count entries, rather than overall development progress.

Choose a part of the adventure.

Open a section to explore every entry, reward and next chapter.

01The storyWin your uncle's land.60% in the game · 9 of 15 entries · 6 coming

The main story is called The Heir. Your cousin claims the land by his father's line, and the elders will hear the case at the chief's court. Every chapter makes your case stronger or weaker.

In the game now

The Heir, Act I

  1. The Heir's Welcome

    Present yourself to the chief at his court, through his linguist, with a proper gift.

    Reward: 16 taku and a fowl

  2. The Final Funeral

    Give your uncle his final funeral: palm wine, the drummers' fee, a goat or meat for the guests.

    Reward: 8 taku

  3. Two Customs

    Answer your cousin Kweku's claim before the elders.

  4. The Uncle's Debt

    Settle your uncle's debt of 12 ackies with Esi, or carry her loads for four days.

  5. The Lineage's Due

    Repay your family 2 ackies if the funeral came up short.

  6. Witnesses for the Hearing

    Find two people who heard what your uncle wanted.

  7. Logs for the Widow

    Bring six logs to your uncle's widow, Akosua Mensah.

  8. Evenings with Nana

    Sit with the grandmother, Nana Akosua Nsiah, at the fire on two evenings.

  9. What the Wofa Watched

    Meet old Ekow at Paddle Beach at dusk and hear what your uncle was watching. First part playable.

Coming

Still to come

  1. What the Wofa Watched, on the island

    Cross to the island, find the Hollow and the black stone, and bring the truth back to Ekow.

  2. The Hearing

    Speak at the chief's court on a court day. Three endings: one family, shared land, or taken by force.

    Reward: 1 ounce of gold dust

  3. Smoke on the Ridge

    Scout a war band's camp unseen at dusk.

  4. The War Band's Demand

    Pay them off, talk them round, defend the farms, or sabotage their camp at night.

  5. Taken on the Path

    Track two men who seized a girl at the well and bring her home.

  6. The Heir Confirmed

    Bring the elders a gift from your own settlement. Baobab Point becomes yours by name.

02ObjectivesAlways know what to do next.79% in the game · 11 of 14 entries · 3 coming

A list of your next five tasks stays on screen, with a gold marker on the compass, on the map and in the world. A journal keeps your quests and everything you have heard.

In the game now

The first hour: 47 guided steps

  1. Day one

    Wake, follow the smoke across the river, drink, find the broken bridge, fell and split your first tree.

  2. Tools and the first hunt

    Make a hammer, a bow and arrows. Hunt a bushbuck, carry it to camp, build a bench and butcher it.

  3. The first night

    Raise a shelter, build and light a campfire with a hand drill, cook, and stay by the fire while hyenas circle.

  4. Day two

    Mend the bridge, beat the guard, enter the village, greet the chief's linguist, trade at the hill market.

  5. Baobab Point

    Cross the plain to the baobabs, dig at the roots, and return to the village fire.

In the game now

Build a home, chapter by chapter

  1. Your first house

    Walk the plot with the master builder, raise a shelter and your first hut, and sleep there.

  2. A home, not a camp

    Two buildings, your own bed, and a fire in the compound.

  3. Food that keeps

    Two snares, a drying rack, ten meat in store, and two safe nights.

  4. Known in the village

    Finish three jobs, raise a skill to level 4, and become known.

  5. A working compound

    A bench and a workshop, Hunter or Maker at level 8, and 60 kg of goods.

  6. Four compound levels

    Kofi's room, Household, Compound, and Recognised house.

Coming

Still to come

  1. Later home chapters

    Four more chapters that take the compound toward a settlement with families of its own.

  2. Your settlement on the map

    Baobab Point named as yours once the story is won.

  3. Islands landed

    A count of every island you have set foot on, out of 37.

03QuestsWork, favours and trouble.44% in the game · 11 of 25 entries · 14 coming

People with paid work show a small gold-dust pouch over their head. Most jobs can be done more than one way: by talking, paying, threatening, sneaking or fighting.

In the game now

In the village

  1. The Light Weights

    Esi says the trader Addo cheats with light gold weights. Watch three deals, then expose him, settle it quietly, or take his hush-gold.

    Reward: 24 or 72 taku

  2. Palm Wine for the Elders

    Get three calabashes of fresh palm wine to the court before it sours.

    Reward: 24 taku fresh, 12 late

  3. The Baboon Raiders

    A herder's goats are being raided. Find the three troop leaders and bring their hides to the herders' camp.

    Reward: 48 taku

  4. Win Back Your Takings

    Raiders robbed your market stall in the night. Find your gold dust at their camp.

In the game now

In the forest camps

  1. Kola for the North

    Pick twenty kola nuts for the kola trader.

    Reward: 24 taku

  2. A Log for a Canoe

    Fell a tree at the twin stone cliffs and sled the log to the Landing for the canoe carver.

    Reward: 32 taku

  3. A Hide for the Drum

    Bring the old tracker a duiker hide.

    Reward: 16 taku

  4. Fever in the House

    Dig three fever roots for Maame Akua Serwaa.

    Reward: 16 taku

  5. The Lost Hunter

    Follow the cut branches and get a hurt hunter home.

  6. Ground of Your Own

    Chop three trees, dig out the stumps and light a fire to claim a forest plot.

In the game now

Courtship and marriage

Four women can be courted. Each takes the same road.

  1. Esi Amissah, Efua, Ama and Afia Nyarko

    Ask to visit, bring gifts she likes, sit with her in the evenings, win her family's consent, and marry.

Coming

Still to come

  1. The Bee Tree

    Carry a lit torch to the bee tree and bring Afia her honey. Opens with the next build.

  2. The Raiders' Baskets

    Take a robbed trader's gold-dust pouch back from the raiders' camp.

  3. Nets and Yams

    Farmers and fishermen are feuding. Take a side or find the old boundary stones.

  4. Boundary Stones

    Walk Baobab Point's bounds with the queen mother and reset two fallen stones.

  5. The Seized Canoe

    A creditor took a fisherman's canoe for a debt already paid.

  6. False Gold

    Someone paid the goldsmith in brass filings. Follow the trail.

  7. Toll on the Path

    A fake warden charges tolls on the beach path.

  8. Knocking at the Door

    Carry Kojo's gifts and speak for him to his bride's family.

  9. The Creditor's Threat and The Borrowed Cutlass

    Two more cases of debt and honour.

  10. Leopard at the Goat Pens

    Read the tracks and sit a night watch.

  11. The Lion of the Long Flats

    Drive a goat-killing lion back past Lion Rocks, or kill it.

  12. Hyenas at the Racks

    Guard the fish racks at night against a pack.

  13. Robbers on the Coast Path

    Lead a patrol, sneak the goods back, or offer the robbers work.

  14. Elephant in the Plantains

    Drive it off with fire and noise. It can never be killed.

04Side questsSmall jobs, big village.54% in the game · 14 of 26 entries · 12 coming

Short paid jobs that teach you the village, fill your pouch and lead you to bigger work.

In the game now

Errands

  1. Wood for the Kiln

    Six dry sticks for the potter.

    Reward: 4 to 5 taku

  2. A Hide for the Drum

    A bushbuck or duiker hide for the drummer Kwasi Ofori.

    Reward: 8 taku

  3. A Rack for Your Materials

    Build a rack at your new house.

  4. A Stack for Your Sticks

    Build a stick stack beside it.

  5. Small deliveries

    Sticks for the Kiln, Clay for the Walls, Kola for Esi, A Load for the Headman, Wood for the Cook's Pots, Clay for the Forge, The Smith's Fire.

    Reward: 2 to 4 taku each

In the game now

Pass the word

Carry a message and it opens another quest.

  1. The Goldsmith's Word

  2. Soup for the Elders

  3. More Pots for the Hill

  4. Straight Sticks for Shafts

  5. Word for Esi

  6. Word of the Baboons

In the game now

Work you can always find

  1. Hired hands

    Clear a plot, carry produce, fetch a log. Paid by the day.

  2. Your market stall

    Stock it and it sells for you each day.

  3. The yearly tribute

    Bring the chief his due at the festival.

Coming

Still to come

  1. Clay and Fire

    Find good clay for the potter and tend her firing at dusk.

  2. Firewood and Fish

    Split wood for the fish racks and carry smoked fish to market by mid-morning.

  3. Hog in the Yams

    A dawn watch on the yam mounds.

  4. Surf Landing

    Help push the canoes up through the surf each day.

  5. The Wind Scale

    Weigh a woman's gold dust in the wind without spilling any.

  6. Oware at the Market

    Beat three players, then play the old man for a story about your uncle.

  7. Spear and Bow Contest

    Throw and shoot against three young men.

  8. The Bushbuck Run

    Catch a live bushbuck bare-handed at the festival.

  9. Canoe Crews

    Join a crew, train and race.

  10. The Drum Message

    Carry a hurt messenger's words to the beach before dusk.

  11. Lost on the Long Flats

    Find a missing carrier after a storm.

  12. Chimps at the Meat Rack

    A forest camp job that waits for the chimpanzees.

05Things to doA life to keep you busy.76% in the game · 19 of 25 entries · 6 coming

Between quests the land itself gives you plenty to do. None of this needs a quest giver.

In the game now

Survive

  1. Eat, drink, rest, stay warm and dry

    Your needs change with sun, rain, sprinting and the season.

  2. Make fire by hand

    Work the drill, catch the ember, and keep the fire fed.

  3. Cook

    Roast on a spit, cook on embers, or make pot dishes.

  4. Sleep and save

    A bed rests you and saves your journey.

  5. Live through the seasons

    A twelve-day year: Major rains, Short dry, Minor rains, Harmattan and Burning time.

In the game now

Hunt, gather and make

  1. Hunt with bow and spear

    Stalk, follow blood trails, carry the kill home and butcher it at your bench.

  2. Set snares

    Bait them and check them in the morning.

  3. Fell any tree

    Chop, trim, split, and haul logs home on a drag sled.

  4. Gather

    Sticks, stones, vines, fibre and kola.

  5. Craft

    Tools, a bow and arrows, dressings, splints, mats, baskets, snares.

In the game now

Build and belong

  1. Build your compound

    Raise huts in stages and add work places as the compound grows through four levels.

  2. Store your goods

    Your own stores and a family store.

  3. Trade in gold dust

    Nine stalls at the hill market, haggling, and the goldsmith's scales.

  4. Run your own stall

    And answer the raids on it.

  5. Grow your skills and standing

    Hunter, Maker and Speaker. Break the law and you answer at the chief's court.

  6. Join village life

    The evening gathering, the drums, and people who remember how you treated them.

In the game now

Explore

  1. 34 named places on the map

    Forest, open country, mountains, marsh and coast.

  2. Swim

    In the mountain lake and in the sea. New this week.

  3. Find the small things

    Lianas to climb, a bee tree, a game of oware.

Coming

Still to come

  1. Torches from the hot bar

    Light your way at night. In the next build.

  2. Fishing

    Rod, traps and a stone weir, in the river and on the reef.

  3. The canoe

    Paddle the coast and carry cargo between landings.

  4. Settlers at Baobab Point

    Families who come to live and work in your compound.

  5. Brews and marsh fever

    Remedies to make, and a sickness to fear.

  6. Swimming in the river and the waterfall pool

    And climbing out over rocks.

06The islandsThirty-seven islands to find.0% in the game · 0 of 27 entries · 27 coming

One true island, twenty-five sea rocks and eleven marsh banks lie off the coast. All of this is designed and still to be built. The sea swim that reaches the first of them went into the game this week.

Coming

The uncle's trail

  1. The broken paddle

    The first clue, on the beach where you launch.

  2. His lost axe head

    On the reef, four metres down.

  3. His tally marks and a nugget

    Scratched on a rock too small to camp on.

  4. The old dugout wreck

    Half sunk in the mangroves.

  5. His last camp

    An ash heap, a failed rough-out, and what he left behind.

  6. The sea cave

    Entered only by canoe in calm water. The end of the trail.

Coming

A second life on the water

  1. The fishing camp

    Your own shelter, fire, drying rack and bed on a cove rock.

  2. Salt and smoked fish

    A business of your own, with a hired hand.

  3. Reef fishing and night fishing by torchlight

    Bigger fish in deeper water.

  4. Diving for oysters and lobster

    By hand, on a held breath.

  5. The seabird colonies

    Feathers for better arrows, eggs in season.

  6. The salt pan rock

    Sea salt in the dry seasons.

Coming

Orchid Isle and the far rocks

  1. The fisher family

    Trade, a canoe, and one more woman to court.

  2. The master canoe carver

    Build your own dugout from a silk-cotton tree.

  3. The turtle beach

    Nesting in season.

  4. The ruined hamlet

    Rebuild it as a second home.

  5. The secret lagoon

    A short swim through a rock arch to a hidden beach and a rare orchid.

  6. Blackseam Rock

    A hard black stone and the axe it makes.

  7. The hermit and the exile

    Two men living alone, each with a quest.

  8. The old crocodile and the great sea turtle

    Animals with a place of their own.

Coming

Wonders and challenges

  1. Nine beacon rocks

    Light them all and the fisher family's canoe calls at your beach.

  2. Name an island yourself

    Your name stays on the map.

  3. The sardine run

    One day a year the sea boils and the birds dive.

  4. The glowing sea

    A cove that shines on moonless nights.

  5. The sandbar

    It only shows in the dry season.

  6. Storms that strand you

    A night under an overhang with a driftwood fire.

  7. The canoe race

    Against the fisher crews.

All 27 island entries are designed and still to come. The 37 planned places include one true island, 25 sea rocks and 11 marsh banks.Gold dust: 8 taku = 1 ackie.

SEE HOW FAR IT’S COME

A different kind
of dawn.

Same summit. A new atmosphere.
Drag the handle to reveal the change.

7–8 October 2026 · Development captures
After: golden dawn with the new day cycleBefore: original summit lighting
↔
BEFOREAFTER

The same summit view: original atmosphere on 7 October, then the new day cycle at dawn on 8 October 2026. Development captures.

03 / FROM FOUNDATIONS TO A LIVING WORLD

Every build has
a story.

From early playable foundations to the latest
development chapter. Choose a moment to explore.

09 NOV 2026 / CHAPTER 06

The story keeps growing

The latest development chapter brings dressed camps, new quest responses and more to discover. Playtesting continues.

Explore related progress
06 / 06
The landing camp shelter in the game, 9 November
The landing camp shelter in the game, 9 November

BEFORE THE ADVENTURE

The next chapter.

When can I play?

Tribal Instinct: Africa is in active development. The release date and store availability will be announced when confirmed. For now, explore the footage and follow the build here.

Is this footage from the game?

Yes. The featured films and gallery use real development captures. Some clips demonstrate a specific feature or animation test. The archive keeps the dated notes, so you can see what was built, tested or planned.

How can I follow the journey?

Explore the development timeline, browse all 234 updates, or share this page with someone who would love Kofi’s world. New release details will appear here when available.

Open the full archive
The waterhole in warm evening light

THE JOURNEY IS JUST BEGINNING

There’s a place
for you here.

From the first spark to the next horizon. Follow an independent adventure taking shape, and be here for the next chapter of Kofi’s story.

Follow the latest progress In active development. Release date and store availability to be announced.

04 / EXPLORE THE MAKING OF THE GAME

Follow your
curiosity.

Big changes. Small details. The work in between.
Find a topic, pick a moment and look closer.

234 progress entries723 images & clips
234 of 234 entries9 September – 9 November 2026
Showing 12 of 234
GO DEEPER

The project library

Browse the original game pages, reports and design plans.

Original dated sources open in Claude. Plans and reference pages describe ideas, not promises of finished gameplay.

Look at nowAnimal CheckLook at nowLog Holder ModelLook at nowWhat Tribal Instinct Takes from Medieval Dynasty and Kingdom ComeLook at nowFamily Check: Courtship Words and CustomsLook at nowCourtship and Marriage: DesignLook at nowTest List: Dan's 8 Nov FixesLook at nowGround Cover CheckLook at nowRealism PlanLook at nowDan's Realism ReferencesLook at nowKofi's Village Clips 2Look at nowKofi's Village ClipsLook at nowDan's Play FixesLook at nowKofi's Sand SkinLook at nowKofi's RoomsLook at nowKofi's Water PlanLook at nowTribal Instinct ShowcaseLook at nowFeatures Still to ComeLook at nowOverhaul Phase 2 PicturesLook at nowController MapLook at nowStone Clusters PlanLook at nowWorld Creator PlanLook at nowKofi's WardrobeLook at nowVillager Model PromptsLook at nowKofi Clothing PromptsLook at nowMarket Wardrobe 64Look at nowGame Overhaul ProgressStory and the first hourFirst VillageStory and the first hourOverhaul Phase 1 ReportStory and the first hourTribal Instinct: The First HourStory and the first hourFirst Hour PlanStory and the first hourFirst Hour FilmStory and the first hourThe UncleStory and the first hourKofi's Quests and ConversationsStory and the first hourKofi Voice LinesStory and the first hourMenu Tab TemplatesMap and worldCamp Dressing ReviewMap and worldGhana Ground ReferencesMap and worldNew World MapMap and worldMaking the New WorldMap and worldNew World ResearchMap and worldWorld MapMap and worldKofi's Map LayoutMap and worldKofi's World PlanMap and worldKofi's New WorldMap and worldRainforest EdgeMap and worldRainforest Life PlanMap and worldRainforest CampsMap and worldNew BaobabsMap and worldKofi's Market BookMap and worldVillage WorkplacesMap and worldGuiding SmokeMap and worldGround TestMap and worldGrass TestMap and worldRiverbank SampleAfrica on the map screenOur Map and AfricaAfrica on the map screenAfrica ShapeAfrica on the map screenAfrica on the Map ScreenAfrica on the map screenAfrica-Shaped Map TestAfrica on the map screenAfrica Outline FilesBuilding, crafting and propsModel Orders for DanBuilding, crafting and propsBuilding Kit v1Building, crafting and propsCreative Mode GuideBuilding, crafting and propsKofi's Building BookBuilding, crafting and propsKofi's Crafting BookBuilding, crafting and propsBase Building PromptsBuilding, crafting and propsBase Building Model ListBuilding, crafting and propsBase Building StockBuilding, crafting and propsGame-Ready PropsBuilding, crafting and propsKofi's Prop ListAnimalsLion PrideAnimalsLioness and CubAnimalsMaking the Lion PrideAnimalsLion Pride Film: Narration ScriptAnimalsBlack PantherAnimalsElephant SkinsAnimalsWild Animals PlanAnimalsSanctuary AnimalsAnimalsKofi's Animal MapAnimalsKofi's Animal Map (older)Kofi and combatSpear Carry PosesKofi and combatKofi the FighterKofi and combatKofi Reference ShotsKofi and combatKofi's Combat DesignSupporters and videosSupporter Bonus Progress UpdatesSupporters and videosPatreon Supporter PlanSupporters and videosShort01 OriginalsOtherDavid's Lion AdventureOtherMultiplayer Mode Map Pack

Source index checked 9 November 2026.